Wednesday, 24 February 2010

Main characters: faces

I finally made two heads for the main characters.
When UI was looking for sample animations I found some interesting character designs. Here are examples:



As you can see the characters look cartoonish but they are also a bit similar to human. I decided to go with this style because I never replicate someone’s style (I made my characters with some changes). This will allow me to put some emotions into the characters. Besides, I don’t have to make this look realistic – it is recommended that the animation should be cartoonish.
To create the head, at first I used sphere. I turned off the ‘smooth’ option ( after all I want to use ‘turbo smooth’ or ‘mesh smooth’) and I stepped the segments to 55. After that I converted my model into ‘editable poly’.

To make the modelling easier I deleted the half of the sphere and then I applied the symmetry.
Then I was modelling my character face. I started from the nose, then I made holes for the eyes.



The next step was creating the mouth and adding the eyes. The mouth is important in this model because my character will talk. So I made sure I had enough of polygons around the mouth so the mouth animation would be smooth.



Then I made the hair and I applied the textures. To make the hair I simply selected the top polygons of the model and extruded them.



The same way I created the female character

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